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The Forbidden Tome of Equestria

The Forbidden Tome is a condensed (simplified) and compiled player-character creation reference for Tails of Equestria, which pulls from four official sources: The Core Rulebook, The Movie Sourcebook, The Bestiary of Equestria, and The Compendium of Equestria.

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Player Races

Earth Pony (Pony)

Talent: Stout Heart (d6) at Level 1

(Cutie Mark Talent of Choice) (d6) at Level 1.



Unicorn (Pony)

Talent: Telekinesis (d6) at Level 1

(Cutie Mark Talent of Choice) (d6) at Level 1.



Pegasus (Pony)

Talent: Fly (d6) at Level 1

(Cutie Mark Talent of Choice) (d6) at Level 1.



Crystal Pegasus (Pony)

Talent: Fly (d6) at Level 1

(Cutie Mark Talent of Choice) (d6) at Level 1.

Quirk: Crystal Heart



Crystal Unicorn (Pony)

Talent: Telekinesis (d6) at Level 1

(Cutie Mark Talent of Choice) (d6) at Level 1.

Quirk: Crystal Heart



Crystal Earth Pony (Pony)

Talent: Stout Heart (d6) at Level 1

(Cutie Mark Talent of Choice) (d6) at Level 1.

Quirk: Crystal Heart



Cat (Cat-Folk)

Talent: Nimble (d6) at Level 1

Talent: Rogue (d6) at Level 1



Parrot-Fok (Bird-Folk)

Talent: Swashbuckle (d6) at Level 1

Talent: Keen Knowledge (Navigation) (d6), or Talent: Special Skill (Piloting) (d6), at Level 1



Hippogriff / Sea-Pony

Talent: Fly (d6) at Level 1 (on land), which becomes Talent: Special Skill (Swimming) (d6) while in water.

Talent: Honorable (d6) at Level 1



Lizard-Folk

Talent: Bulk (d6) at Level 1.

Talent: Shrewd (d6) at Level 1



Dragon

Talent: Fly (d6) at Level 1.

Talent: Fire Breath (d6) at Level 1

Quirk: Dragon Greed



Griffon

Talent: Fly (d6) at Level 1.

Talent: Talons (d6) at Level 1



Buffalo

Talent: Special Skill (Stampede) (d6) at Level 1.

Talent: Thick Hide (d4) at Level 1



Diamond Dog

Talent: Burrow (d6) at Level 1.

Talent: Special Skill (Tracking) (d6) at Level 1



Changeling

Talent: Fly (d4) at Level 1.

Talent: Telekinesis (d4) at Level 1.

Talent: Stout Heart (d4) at Level 1.

Talent: Morph (d6) at Level 1.

Quirk: Changeling



Kirin

Talent: Telekinesis (d6) at Level 1, becomes Fire Control (d6) in "Nirik" form.

Talent: Kirin Heart (d6) at Level 1.

Quirk: Nirik



Giant Spider

Talent: Spider Climb (d6) at Level 1.

Talent: Web Sling (d6) at Level 1.

Talent: Tremor Sense (Web) (d6) at Level 1.

Quirk: Creepy-Crawly



Magic Book

Talent: Booksmart (d6) at Level 1.

Talent: Message (Scroll) (d6) at Level 1.

Talent: Fly (d6) at Level 1.

Quirk: Weakness (Fire) (d6)



Yak

Talent: Crafting (d6) at Level 1.

Talent: Thick Hide (d4) at Level 1.

Quirk: Fussy



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Talents

Cloud Wrangling

Clear clouds and create rain.



Pony of All Trades

Once per session, you may chooes to use this talent for any test.



Creative Flair (...)

"Umbrella" Talent



Force-Field

In a contest against a pony's force-field, the difficulty is set by the talent dice.



Fly

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Healing Touch

Once per session, you may heal Stamina equal to this talent dice roll, not to exceed maximum Stamina.



Keen Knowledge (...)

"Umbrella" Talent



Locate (...)

"Umbrella" Talent

Choose one type of object (fire, gems, metal, wood, water, or self-defined other.)



Pony Sense

You may sense trouble in an adventure an amount of times equal to your talent dice.



Speak with Animals (...)

"Umbrella Talent"

Choose one type of animal to communicate with (birds, fish, insects, mammals, mythical creatures, reptiles, or self-defined others.) As you upgrade this talent, you can add additional animal types.



Special Skill (...)

"Umbrella Talent"



Stout Heart

Your "Body" dice is upgraded 1x at Level 1.

Once per session, you may roll this dice and add it to a Body Roll.



Stun Ray

A target makes a body roll, and looses Stamina equal to the (Stun Ray – Body).

Unless Stun Ray rolled a 1, in which the Stun Ray user looses Stamina.



Telekinesis

Can be used to move objects, or create light without moving an object.



Teleport

The minimum difficulty for a few feet of teleportation is "5."



The Stare

If you are able to look into the eyes of another creature, challenge Talent (Stare) to their Mind. If successful, the target is frozen and prone to suggestion.

You can only use Stare once per creature per session.



Bulky

1x Upgrade on Body Rolls involving Strength

1x Downgrade on Body Rolls involving Speed

Additionally, once per session may add “Bulky” roll to a relevant “Body” roll.



Nimble

1x Upgrade on Body Rolls involving Speed

1x Downgrade on Body Rolls involving Strength

Additionally, once per session may add “Nimble” roll to a relevant “Body” roll.



Honorable

Used in situation to command respect or influence courage.

Additionally, once per session, you may inspire another character to set aside a dice equal to your Honorable Dice to add to a future roll.



Rogue

Three times per session, you can choose to either 1x Downgrade your own dice, or 1x Upgrade your opponent's dice.

Regardless of outcome of the downgraded/upgraded test, you set aside a “Rogue” dice to add to a future dice roll.



Shrewd

Used to discern true intentions and identity.

Additionally, once per session, you can challenge your Shrewd Dice versus Charm Dice to convince a faction of your “Esteemed” status (as long as they are not already unfriendly or hostile toward you.)



Swashbuckle

Can be used in place of "Body" rolls, if done with extra flourish.

If successful, you can use Charm Dice to replace Body or Mind rolls in the same "scene".



Engulf

Talent (Engulf) versus Body.



Shock

Create and/or Control Electricity

Talent (Shock) versus Body. +1 Damage if Target is touching Metal (even if 0 Damage otherwise.)



Magic Resitance

Talent (Magic Resistance) versus Talent (Magical)

If Magic Resistance wins, the Talent (Magical) is null. If Magic Resistance wins by double or more, the Talent (Magical) is used against the opponent.



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Quirks

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Reputations

Esteemed

2x Upgrade



Friendly

1x Upgrade



Neutral

No Change



Unfriendly

1x Downgrade



Hostile

2x Downgrade



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