Move: Use Magic
When you attempt to control the object of your domain* (within close or intimate range, for up to 20 seconds in combat and 1 minute outside of combat) in a supernatural manner, you are using magic.
Declare your intent for the magic, and decide the spell most relevant to your intent.
Spells
Each spell has a two-box track.
When you gain the move "Use Magic", and whenever you advance, you may mark 1 spell's box.
Note: When you advance, marking a spell's box does not count as your "single" advancement reward.
MOVE + MANIPULATE
+Finesse
AUGMENT + GROW
+Finesse
RESIST + ARMORED
+Might
DESTROY + DISPEL
+Might
SENSE + COMMUNE
+Cunning
ANIMATE + COMMAND
+Cunning
SUMMON + CREATE
+Charm
BECOME + TRANSFORM
+Charm
Attempting a Spell with No Marks
Mark Injury or Exhaustion (GM's Choice), roll with +Luck.
On a hit, you succeed at your goal, barely- but suffer weighty consequences for your risk.
On a miss, you make a fool and danger of yourself- you can not Use Magic for the rest of the scene.
Attempting a Spell with One Mark
Mark Exhaustion, roll with the spell's assigned stat.
On a hit, you succeed at your immediate goal.
On a 10+, choose 1 from the list below:
You avoid unwanted attention for your feat.
You avoid unexpected consequences of your feat.
You have absolute, conscious control over the magic you cast.
On a miss, you make a fool and danger of yourself- and get -1 ongoing to Use Magic for the rest of the scene.
Attempting a Spell with Two Marks
Mark Exhaustion, roll with the spell's assigned stat.
On a hit, you succeed at your immediate goal.
On a 10+, choose 1 from the list below:
You avoid unwanted attention for your feat.
You avoid unexpected consequences of your feat.
You have absolute, conscious control over the magic you cast.
You feel invigorated and powerful- +1 Ongoing to Use Magic for the rest of the scene.
You feel closer to your magical domain- you may clear exhaustion. (Only once per scene.)
On a miss, you make a fool and danger of yourself.
Domains
Pick 1 when you gain the Use Magic move.
LIGHT
Light, Knowledge, History
WIND
Wind, Air, Flight
SHADOW
Shadows, Darkness, Stealth
SOUND
Sound, Music, Sensory
FIRE
Fire, Lava, Heat
METAL
Stone, Steel, Gems
FLORA
Flowers, Wood, Fugi
LIGHTNING
Storms, Lightning, Electricity
FOG
Fog, Haze, Illusion
SNOW
Ice, Snow, Cold
WATER
Water, Rain, Dew
THOUGHT
Emotion, Passion, Social
POSION
Death, Poison, Disease
TIME
Logic, Time, Space
HEALING
Healing, Life, Growth