ROOT: Growth

Hub
Move: Use Magic
PokeROOT

Move: Use Magic

When you attempt to control the object of your domain* (within close or intimate range, for up to 20 seconds in combat and 1 minute outside of combat) in a supernatural manner, you are using magic.

Declare your intent for the magic, and decide the spell most relevant to your intent.

Spells

Each spell has a two-box track.

When you gain the move "Use Magic", and whenever you advance, you may mark 1 spell's box.

Note: When you advance, marking a spell's box does not count as your "single" advancement reward.


MOVE + MANIPULATE

+Finesse


AUGMENT + GROW

+Finesse


RESIST + ARMORED

+Might


DESTROY + DISPEL

+Might


SENSE + COMMUNE

+Cunning


ANIMATE + COMMAND

+Cunning


SUMMON + CREATE

+Charm


BECOME + TRANSFORM

+Charm


Attempting a Spell with No Marks

Mark Injury or Exhaustion (GM's Choice), roll with +Luck.

On a hit, you succeed at your goal, barely- but suffer weighty consequences for your risk.

On a miss, you make a fool and danger of yourself- you can not Use Magic for the rest of the scene.

Attempting a Spell with One Mark

Mark Exhaustion, roll with the spell's assigned stat.

On a hit, you succeed at your immediate goal.

On a 10+, choose 1 from the list below:

You avoid unwanted attention for your feat.

You avoid unexpected consequences of your feat.

You have absolute, conscious control over the magic you cast.

On a miss, you make a fool and danger of yourself- and get -1 ongoing to Use Magic for the rest of the scene.

Attempting a Spell with Two Marks

Mark Exhaustion, roll with the spell's assigned stat.

On a hit, you succeed at your immediate goal.

On a 10+, choose 1 from the list below:

You avoid unwanted attention for your feat.

You avoid unexpected consequences of your feat.

You have absolute, conscious control over the magic you cast.

You feel invigorated and powerful- +1 Ongoing to Use Magic for the rest of the scene.

You feel closer to your magical domain- you may clear exhaustion. (Only once per scene.)

On a miss, you make a fool and danger of yourself.

Domains

Pick 1 when you gain the Use Magic move.


LIGHT

Light, Knowledge, History


WIND

Wind, Air, Flight


SHADOW

Shadows, Darkness, Stealth


SOUND

Sound, Music, Sensory


FIRE

Fire, Lava, Heat


METAL

Stone, Steel, Gems


FLORA

Flowers, Wood, Fugi


LIGHTNING

Storms, Lightning, Electricity


FOG

Fog, Haze, Illusion


SNOW

Ice, Snow, Cold


WATER

Water, Rain, Dew


THOUGHT

Emotion, Passion, Social


POSION

Death, Poison, Disease


TIME

Logic, Time, Space


HEALING

Healing, Life, Growth