Classes

Classes are an additional way to customize your character, besdies just species/race. Classes might be like an occupation, or a type of history, for your character. Characters can only have one class.

A character with a class will gain a unique class-specific talent. (Characters that do not have this class can not have the class-specific talent!) The class-specific talent starts at a d6, and can be upgraded when a character levels up just like any other talent.

A class also allows a character to "enhance" one talent from a list of multiple choices. An enhanced talent has a +1 modifier to all rolls of that talent's dice, regardless of the level of the dice. At Level 4, a character can choose to enhance the same talent again (for a +2 modifier) or enhance another talent from the list for two +1 modifiers. They can do this again at Level 7 (for a total of +3 enhancements.)

A character's class decides the character's Chip Type. When a character fails a roll, they will add this type of chip to the Communal Pile.

When a character reaches Level 5, their class gains a new special talent unique to the class! This new talent starts at d6.

Bog Witch
This is the description for the test class.
Unique Talent
Poison Mushroom Bomb: If this talent dice rolls equal or higher than a target creature's body dice, the target creature obtains the POISON status.

Enhanced Talent Options
Keen Knowledge (Any)
Brewing
Magical Resistance
Alchemy
Acidic
Poison Spray


Chip Type: Mind

Unique Talent (Lv. 5+)
Festering: Once per session, if this talent dice rolls equal or higher than a target's creature's body dice, the target creature's current special status will last twice as long, or until a Token of Friendship is spent (or the creature is knocked out.)


Cleric
This is the description for the test class.
Unique Talent
Miracle Worker: If this talent dice rolls equal or higher than a target creature's body dice, the target creature gains 4 stamina and loses any curent special status.

Enhanced Talent Options
Healing Touch
First Aide
Rebirth
Thick Hide


Chip Type: Body

Unique Talent (Lv. 5+)
Sacred Ground: Once per session, if this talent dice rolls larger than a GM-set difficulty, the place where the Cleric is currently standing is considered magical and sacred. Anybody with good intentions who stands in that same, small space in the next hour will gain +2 Stamina, once. Anybody with evil intentions who stands in that same, small space in the next hour will lose 2 Stamina, once. (The larger the space to make sacred, the more difficult this will be!)


Cheerleader
This is the description for the test class.
Unique Talent
Rally Cry: If this talent dice rolls equal or higher than a target creature's body dice, the target creature gains the EMPOWERED status.

Enhanced Talent Options
Creative Flair (Any)
Nimble
Soothe
Swashbuckle
Pet


Chip Type: Body

Unique Talent (Lv. 5+)
Follow Me Along: Once per session, if this talent dice rolls equal or higher than a target creature's mind dice, the target creature tempoarirly gains any of the Cheerleader's current talents (at their dice current value) for 2 usages. After those two usages, the other creature is no longer able to use that "borrowed" talent.


Scholar
This is the description for the test class.
Unique Talent
Guidance: If this talent dice rolls equal or higher than a target creature's mind dice, the target creature gains the ENLIGHTENED status.

Enhanced Talent Options
Keen Knowledge (Any)
Booksmart
Message
Telekinesis


Chip Type: Mind

Unique Talent (Lv. 5+)
Reverse-Engineer: Once per session, when an opponent uses a talent on you, you can roll this dice to challenge the opponet's talent. If this dice rolls eqaul or higher than the opponet's talent, you temporarily gain the ability to use that talent for 2 usages. After those two usages, you are no longer able to use that "borrowed" talent.


Bard
This is the description for the test class.
Unique Talent
Lively Song: If this talent dice rolls equal or higher than a target creature's charm dice, the target creature gains the AWAKENED status.

Enhanced Talent Options
Creative Flair (any)
Pony of All Trades
Wordly
Swashbuckle
Rogue


Chip Type: Charm

Unique Talent (Lv. 5+)
Encore! Encore!: Once per session, you can allow an ally to use a talent that is normally limited to a single use per session again- if this talent dice rolls higher than or equal to the dice of the talent that wants to be used again.


Druid Summoner
This is the description for the test class.
Unique Talent
Summon Animal-Friend: If successful (higher roll than difficulty set by GM), an animal-friend local to your current environment will come to aide you. The animal-friend will not leave their current environment, but will help you inside it. You can only have one summoned animal-friend at a time.

Enhanced Talent Options
Speak with Animals
The Stare
Animal Wrangling
Pet


Chip Type: Charm

Unique Talent (Lv. 5+)
Animal-Form: Once per session, you can transform into a specific, non-magical animal for about an hour (or shorter if you so choose.) You keep all your current talents, except Animal-Form, as well as gain a new talent (at the dice-level of Animal-Form) based on the animal you become. (Example: If you transform into a bird, you migth gain the "Fly" talent as long as you are transformed.)


Enchanter
This is the description for the test class.
Unique Talent
Spirit Sight: If successful (higher roll than difficulty set by GM), you will magically see a piece of the history of an object you touch.

Enhanced Talent Options
Pony Sense
Spirit Channeling
Keen Knowledge (Any)
Message
True Sight


Chip Type: Mind

Unique Talent (Lv. 5+)
Magic Effect: Once per session, if your talent dice rolls higher than a GM-set difficulty, a non-magical object you can touch is given a magical effect that is activated when it's held by another living creature for about an hour. The more complex or potent the effect, the more difficult it is to cast.

Examples of Effects: Hot/Cold Sensation (difficulty 4), Repeating a Message (difficulty 4), Glowing (difficulty 4), Catching on Fire (difficulty 6), Levitating or Moves In a Direction (difficulty 6), Heals 2 Stamina Once (difficulty 8)...


Paladin
This is the description for the test class.
Unique Talent
Relentless Protector:If your ally takes damage from a creature, you can use this talent- if the roll is equal or higher than the creature's attacking dice, you take the damage instead of the ally and damage the target creature for 1 Stamina.

Enhanced Talent Options
Healing Touch
Thick Hide
Force-Field
Honorable
Shrewd


Chip Type: Body

Unique Talent (Lv. 5+)
Holy Shield: Once per session, you may use Holy Shield to summon magical protection for a single ally for one hour. Anytime this ally would take damage, subtract a Holy Shield roll from that potential damage- with a minimum of 0.


Shadow Mage
This is the description for the test class.
Unique Talent
Dancing Shadows:You can pull shadows closer to you or a target to hide, or away from a target to make it more visible.

Enhanced Talent Options
True Sight
Brewing
Deception
Echolocation
Invisibility
Shrewd


Chip Type: Mind

Unique Talent (Lv. 5+)
Shadow-Form: Once per sesssion, you can flatten yourself into a living shadow for about one hour (or shorter, if you want)! As a shadow, you can still manipulate solid objects you come in contact with, use your talents, as well as move freely and quickly wherever there is darkness and a surface. You can not loose stamina as a shadow. You look like the shadow of your regular self.


Mechanic
This is the description for the test class.
Unique Talent
Fix It Up: If successful (higher roll than difficulty set by GM), you will repair any broken or damaged non-magical item to its original usage.

Enhanced Talent Options
Keen Knowledge (Any)
Worldy
Booksmart
Pony of All Trades
Creation


Chip Type: Mind

Unique Talent (Lv. 5+)
Re-Purpose: If successful (higher roll than difficulty set by GM), you will take any artificial/crafted object and turn it into a make-shift device or other artifical/crafted object of similar size. The "re-purposed" device will only be functional for one hour, and you can only use this talent once per session.


Berserker
This is the description for the test class.
Unique Talent
Final Effort: You unlease a powerful attack that does double damage!! After you use this attack, your BODY dice is downgraded 2x (minimum d0) for the next 5 rolls.

Enhanced Talent Options
Brawling
Thick Hide
The Stare
Rogue
Talons


Chip Type: Body

Unique Talent (Lv. 5+)
Final Fury: When your character reaches 0 Stamina, you can use Final Fury to damage a near-by target for triple the damage before you are knocked out. The target doesn't need to be the creature/reason your character lost 0 Stamina, but does need to be with in range of touch to where you are.


Plague Cleric
This is the description for the test class.
Unique Talent
Blood Boone: If this talent dice rolls higher than a target creature's body trait, that creature looses 2 Stamina (minimum 1), and their next dice roll is doubled. This talent can be used on yourself, as well.

Enhanced Talent Options
Healing Touch
Magic Resistance
Thick Hide
Poison Spray
Honorable


Chip Type: Body

Unique Talent (Lv. 5+)
Desecrated Ground: Once per session, if this talent dice rolls larger than a GM-set difficulty, the place where the Plague Cleric is currently standing is considered cursed. Any creature that stands in that same space for the next hour (besides the Plague Cleric themselves) will loose 2 Stamina, once, and gain the POISONED status. (The larger the space to make cursed, the more difficult this will be!)


Swindler
This is the description for the test class.
Unique Talent
Silver-Tongue: If this talent dice rolls equal or higher than a target creature's mind dice, the target creature gains the DAZED status.

Enhanced Talent Options
Creative Flair (any)
Pony of All Trades
Shrewd
Deception
Rogue


Chip Type: Charm

Unique Talent (Lv. 5+)
Identity Theft: Once per session, you can convince a character you and your party are important and influential members of thier group-- if this talent rolls higher than their mind trait. When successful, your entire party gains the "esteemed" reputation with this group and the AWAKENED status.


Silence Mage
This is the description for the test class.
Unique Talent
Hush!: If this talent dice rolls equal or higher than a target creature's body dice, the target creature is unable to speak or vocalize (or use talents that require speaking/vocalization) for 30 minutes.

Enhanced Talent Options
Booksmart
Thick Hide
Magic Resistance
Deception
Tremor Sense


Chip Type: Body

Unique Talent (Lv. 5+)
Absolute Silence: Once per session, if this talent dice rolls higher than a GM-set difficulty, the Silence Mage can create a bubble where no noise at all can penetrate. This bubble can move with the Silence Mage, or stay in a specific location. Inside, there can be no noise (or use of talents that require noise of any sort.) This effect last for approximatly one hour (or less, if you choose!) The larger the bubble, the higher the difficulty- bubbles that move are also more difficult.


Hex Witch
This is the description for the test class.
Unique Talent
Numbing Hex: If this talent dice rolls equal or higher than a target creature's target talent dice, the target creature's talent dice is downgraded 1x (minimum d4) for 30 minutes. This ability can only work on talents- not traits like body, mind, or charm!! This talent can only be used once per creature per session.

Enhanced Talent Options
??? (TBA)


Chip Type: Mind

Unique Talent (Lv. 5+)
Paralyzing Hex: Once per session, if this talent dice rolls equal or higher than a target creature's target talent dice, the target creature looses 2 stamina, and is unable to use that talent again for one hour. This ability can only work on talents- not traits like body, mind, or charm!!


Clown
This is the description for the test class.
Unique Talent
Best Medicine: When you make a friend or ally character laugh with descriptive antics, set aside a "Best Medicine" dice for them. Later, the character can roll that dice and heal that much stamina. (There can only be one "Best Medicine" dice set-aside in a game at at time.)

Enhanced Talent Options
Creative Flair (Any)
Swashbuckle
??? (TBA)


Chip Type: Charm

Unique Talent (Lv. 5+)
Centerstage Distraction: Once per session, if Centerstage Distraction rolls higher than a GM-set difficulty, all enemies within ear-shot of your character can only make rolls (traits or talents) directly against your character (not your allies or anybody else) for one hour. The more enemies to influence, the higher the difficulty. This talent only affects characters who were present when Centerstage Distraction was initiated / began.


Chaperone
This is the description for the test class.
Unique Talent
Inseperable: If the inseperable dice rolls higher than a target creatures's charm dice, that creature is unable to be forced away from your character's side, or hidden from your sight and hearing, for 30 minutes.

Enhanced Talent Options
Honorable
??? (TBA)


Chip Type: Charm

Unique Talent (Lv. 5+)
Friendship Lasers: Once per session, if all of your friends (party) is present, you make spend Tokens of Friendships to harm an enemy. Each Token of Friendship you spend will reduce the enemy's stamina by one roll of the Friendship Lasers talent, and you can spend up to three at once. (Enemies who are defeated through Friendship Lasers are turned to stone.)


Athlete
This is the description for the test class.
Unique Talent
Competitive: 1x Body Upgrade when performing in front of an audience of at least three others, 1x Body Downgrade (Minimum d4) when alone or not being paid attention to. Additionaly, you may add this dice roll to any roll use for an in-game competition or sport once per session. Enhanced Talent Options
??? (TBA)


Chip Type: Body

Unique Talent (Lv. 5+)
Winning Streak: Whenever your character rolls the natural maximum dice value for any trait or talent roll, add a Winning Streak dice-roll to their very next trait or talent roll.