ROLLING HOME
Introduction

Campaign 1
C1 PC Sheets
Act 1
C1 A1A1

John Egbert
Timeline: Alpha (A*)
Pronouns: he/him/his
Species: Human (Earth B)

Player: Ford

Class/Aspect: Heir of Breath (Lvl: 5, God Tier)

Grist: 0

Defensive Stats
Health: 25 (Max: 25 )
Self: 12 (Max: 12 )

Action Stats (d20)

Social: 0
Intellect: -1
Agility: +2
Bulk: 0
Combat: +1
Soul: +1
Luck: +2

Specialties
Conditional Immortality
If your character reaches 0 Health Points (dies) in a manner that is neither HEROIC or JUST, they will be-reborn with maximum health points

Retcon Powers
You have the ability to time-travel and alter time-lines in a manner that will not result in a doomed time-line. This ability relies on your "Luck" stat.

Prankster's Gambit
When you roll a Critical Success (natural 20) on any Social Roll, you will heal 1 Self Point.

Weapons/Equipment
Warhammer
Weapon. Damage: 2d8 - (Enemies Bulk Modifier)


Jane Crocker
Timeline: Alpha (A*)
Pronouns: she/her/hers
Species: Human (Earth A)

Player: Mike

Class/Aspect: Maid of Life (Lvl: 5, God Tier)

Grist: 0

Defensive Stats
Health: 25 (Max: 25 )
Self: 12 (Max: 12 )

Action Stats (d20)

Social: 0
Intellect: +2
Agility: +1
Bulk: 0
Combat: +2
Soul: -1
Luck: +1

Specialties
Conditional Immortality
If your character reaches 0 Health Points (dies) in a manner that is neither HEROIC or JUST, they will be-reborn with maximum health points

Sleuth Extraordinaire
+1 to Social Rolls when you are attempting to read or discern the unspoken feelings, intentions, or honesty of another party.

Prankster's Gambit
When you roll a Critical Success (natural 20) on any Social Roll, you will heal 1 Self Point.

Weapons/Equipment
Warfork
Weapon. Damage: 2d8 - (Enemies Bulk Modifier)